![]() ![]() “Ultra Street Fighter II is being developed internally and the team is kind of an interesting one,” Ono explained. The Team Making Ultra Street Fighter II Is a Mix of Young and Old Developers We’re trying to figure out where in the Street Fighter 2 realm does the balance on this game fall and that process might change when this product releases.” ![]() On other titles, we’ve done beta tests and focus groups to try and figure out how to balance the game. ![]() “As mentioned earlier, we’re looking at the interactions of everyone playing right now. “We would like to try to release it in close proximity of that date.” “We haven’t announced the specific date but, as you have seen, the presentation from Japan mentioned that the Switch would come out March 3rd,” he said. On Release Date Timing for Ultra Street Fighter II We observe and see how they’re actually reacting to it.” ![]() There are hands-on events here and also in Tokyo, and we see a lot of parents and children coming to play together. Something that’s nostalgic, but also new at the same time. “We’re still in the middle of making the final touches, in terms of the tuning, but we hope we can find something that lands in between. “We didn’t want to do a complete overhaul, because then the situation would be, ‘Well, why don’t you just play Street Fighter 5?’ We wanted to keep some sense of what it was like playing in the 90s, but also retune it to match the era now.” “The balance for the original Street Fighter II Turbo in the '90s was OK for that time, but whether it matches the times now is a bit questionable,” Ono explained. On Rebalancing a Classic Street Fighter Game Parents and the kids can play together and say, ‘This is how we used to play this game back in the day.’ And kids can enjoy it without feeling that the game is too retro.” At the same time, with the current HD graphics, we can appeal to their kids as well. By adding the retro graphics, you give the older crowd a sense of nostalgia and remind them of the original. "Those players are now 30, 40, 50 years old, and they have become parents who are getting their kids into gaming, too. “The Switch caters to a wide audience, and the people who played the original Street Fighter 2 on Super Nintendo are used to the retro-style graphics," Ono said. Street Fighter executive producer Yoshinori Ono had a Famicom-themed bag at the Nintendo Switch event in NYC. The first is the original sprite graphics and the other uses the same high definition art assets Capcom made for Super Street Fighter II Turbo HD Remix (originally released in 2008). Ultra Street Fighter II folds two art styles into one game. Why Capcom Wanted to Include Two Art Styles We brought something old and added new seasoning to it so it would be a little bit fresher.” “So for instance one example is that there are now there are grapple breaks in it. “Ultra Street FIghter II is based on Street Fighter Turbo, but there are also some new elements added in,” he explained. We thought that Street Fighter 2 would be the right fit, instead of bringing you a new game that would have a more complicated system,” he said. Considering how Nintendo caters to a wide audience of users, we wanted to go back to our roots. ““We tried to figure out what we can do to bring Street Fighter to Nintendo. ![]()
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