![]() ![]() Roller Champions is incredibly fun to play and that's something I can safely state. Match this up with dodge mechanics when you have the ball, and ways to interact with teammates, such as calling for and throwing a pass, and boosting off one another for massive speed, and you get a very approachable and simple to learn sports game that has a surprising amount of entertaining and understandable depth. The movement revolves around gaining speed by pumping up the sides of the arena like a skateboarder in a half pipe, and then the tackling comes in two forms, basic tackles and uppercuts that can take out leaping opponents. There is more to the gameplay than just this though. ![]() It does of course become more challenging to retain possession of the ball for three laps straight, so it's your decision as a team on whether to take the easy one pointer, or instead push your luck for a greater reward. The catch is that you can continue passing through these gates to make scoring a single goal offer more total points, with that system ranging from one lap for one point, two laps for three points, and three laps for five points. ![]() These gates appear in four defined parts of a lap around the cylindrical arena, and when you pass through four, the goal opens. As for how the scoring system works, this is where the original concept of Roller Champions begins to really take shape, as you cannot hurl the ball into the goal without passing through a series of gates as a team with the ball in your possession. ![]()
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