![]() ![]() ![]() Ashly Burch’s performance as Aloy is the heart of this game. Horizon Zero Dawn is definitely one of Sony’s crown jewels with just how big it has become. Everything that it does, it does in a great way. That’s one of the best compliments I can give to the game. While it does have many of the tedious open-world tropes, it executes those with such charm that you end up having fun with it. Just making your way to the top of the machine, revealing the world map and rappelling down never got old for me, and that brings me to my next point. One of my favourite things to do in the game was climbing onto a Tallneck. Climbing towers to reveal a section of the map was one of them, but that’s one thing that I thought was done charmingly. The game also suffered from the usual tropes of open-world fluff. Thanks, /0tQwwa1X8q- Rahul Majumdar August 27, 2021 PS5 #HorizonZeroDawn update is a nice reminder to go back and check out the photo mode. While the traditional cutscenes did have good facial animations, the RPG dialogue segments featured characters looking like dead robots while the voices provided for a more ambitious delivery of the dialogue. Zero Dawn also had a great sense of uncanny valley in its character expressions. While the rewards can be enticing enough, I would have much preferred for more streamlined quests that naturally rolled into the story as well. Side-quests while at the beginning felt great, eventually devolved into basic fetch quests that ultimately started feeling like a chore. While the main quests are great in helping to drive the story forward, the game stumbled in its side quests. RPG elements in video games can be quite hit and miss, for Horizon’s case there are a lot of hits, but the misses stick out like a sore thumb. But, while HZD did perfect the look of its open world, I was still left a bit disappointed by its mechanics. ![]() Filled with lush forests and well-realized deserts, they provided for a great sense of grandiose that you don’t get often from open-world videogames. Horizon’s world was also a view to behold. Its top-notch writing had me hooked from beginning to end. There are tribes with their own sets of rules, different species of machines roam around in the world, the reason behind the fall of society. Not only from a presentation standpoint but also lore. The game world is one of the best parts of it. This immediately makes for an amazing premise where the character is relatable from the get-go. A girl being treated as an outcast from her tribe, going on a journey of self-discovery, and eventually saving the world. Starting out, I got immediately hooked to Aloy’s story and its presentation. Going into Horizon Zero Dawn, I of course had big expectations considering the reviews from a few years back. It wasn’t until a year or two later I finally got my hands on the game. Me being a student in the second year of his college, of course, would just look at the reviews and be amazed at what I was seeing. Not just from a visual standpoint, which the team at Guerrilla Games are masters at, but even from gameplay. On release, Horizon would take the world by storm by showing just how polished and amazing it looked. From there on out, we would have to wait for around two years before Horizon Zero Dawn would finally release. That’s the premise that eventually sold me onto the game, also the fact that the gameplay teaser had you fighting a mechanized dinosaur. The best way to describe Horizon would be Monster Hunter with machines. The short teaser itself was quite exciting, but everything kicked into gear when we got our first look at gameplay. ![]()
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