![]() ![]() (edited on 21:18 (UTC) by While I'm not familiar with the development process, I heard a stat for a lot of software that Linux users make up ~1% of some software's user-base but could account for as much as 80% of bug reports, so in many cases, it probably isn't worth it. More info on the transition to is available on the second half of the Substance homepage and on the dedicated FAQ. (I couldn't verify this, but I guess we'll find out soon enough.) The 2022 release of the software is probably just around the corner, and found out that it'll be available from Adobe or Steam only. ![]() I wouldn't hold my breath that this remains true for long, as the software's still on release 2021. I wasn't able to ascertain whether the suite will continue to receive updates for Allegorithmic users all the way until the site comes to a close, but Allegorithmic builds are still being updated for now. Adobe license holders will be able to download Substance through Creative Cloud, which is available on only Windows and Mac. Standalone Linux builds like the ones used in these packages will remain available for download on the old site, but once the site goes down or your license expires, the only way to download the software on Linux will be on Steam, which you have to buy regardless of any existing licenses (Allegorithmic or Adobe). I don't advise that for Linux users, though, because… You can get a prorated refund for any Allegorithmic license fees after buying an Adobe license just contact Adobe and provide invoices. You can also sign up for an Adobe account, but the Allegorithmic license will not transfer, and you'll have to buy a new license from Adobe. (Make sure to back up your license key files in the meantime, just in case you need to reactivate the software afterward for whatever reason.) (No guarantees these AUR packages will stay up forever, though, sorry.)Īll right, my conversation with support about the closing of the old site has finally come to a close, so I suppose I can share what I've learned:Īnyone who currently has an Allegorithmic license (obtained through, the old site) will be able to use builds from the site (which are the basis for these AUR packages) for as long as their license is valid, even after the old site shuts down on September 30. Good news: The existing official download links still work, so people can continue downloading the builds as long as they have the links. Between redirecting users, potential licensing issues, and security implications, it's pretty much a logistical nightmare. Bad news: I don't think I'll be publishing the build archive I've been working on. As for downloading packages, I have bad news and good news. Adobe explains how in their Substance account end-of-life FAQ. ![]() Update: Now that the Substance accounts are EOL, users can no longer access their accounts, but it's still possible to redownload your old perpetual license keys. Log into the substance3d site and go to the "Licenses" tab to find it. I already downloaded every build for myself, so if all else fails, I could just re-upload individual builds on a case basis, but I can see that idea not being popular.Īlso, quick reminder: download your license file! If you want to continue using this package after EOL, you'll need it to authenticate yourself. In case, for whatever reason, anyone wants to continue using this (Allegorithmic) package, I'll see about finding a way for users to download the builds themselves after the site's closing (maybe would help?). You might want to wait until "Substance 3D Painter 2023" is available, though, as then you'll get more updates for your money. If you wish to continue getting new versions of the Substance suite, I highly suggest picking it up on Steam, because that is the only place where Linux builds will be maintained anymore. From what I gather, that means it's the end of updates for this AUR package, unless there's a surprise build upstream before the end of the month. We're just a couple of days out from the closing of the substance3d site. ![]()
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